[COURSE SUMMARY | PART 2]
Our scope for the game was aimed waaaay too high and we all agreed on that. I sort of thought that 30 main missions was extremely out of our reach, and I guess I was right. One problem with having the "full game" on one computer, is that the other people can't really do the small stuff to fix bugs, and add small things to the code and such. Other than that we had a pretty good system going; sending most of the files through skype to the the main computer and implementing it there. I am not sure what is going to happen with the game after the course ends, and not sure what Ty will do with it, but I would like to maybe continue with it and make it a full game as it is currently a demo. If we do end up continuing the game after the semester ends, I hope to fulfill all of the objectives set at the beginning. All in all, it was a really fun and educating experience working with Ty and David throughout the semester, and I plan to take this course next year.